﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="RolePlayingGameData.Monster">
      <Name>Bandit Guard</Name>
      <MapSprite>
          <TextureName>Characters\Warrior3IdleLeft</TextureName>
          <FrameDimensions>138 192</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>69 125</SourceOffset>
          <Animations />
      </MapSprite>
      <CharacterClassContentName>Warrior</CharacterClassContentName>
      <CharacterLevel>5</CharacterLevel>
    <TurnTime>3000</TurnTime>
      <InitialEquipmentContentNames>
          <Item>Weapons\Claymore</Item>
          <Item>Armor\LeatherArmor</Item>
          <Item>Armor\HideShield</Item>
          <Item>Armor\LeatherBoots</Item>
          <Item>Armor\HideHelmet</Item>
      </InitialEquipmentContentNames>
      <Inventory>
          <Item>
			  <ContentName>Items\MinorHealingPotion</ContentName>
			  <Count>5</Count>
		  </Item>
      </Inventory>
      <CombatSprite>
          <TextureName>Characters\Warrior3AttackLeft</TextureName>
          <FrameDimensions>288 192</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>155 135</SourceOffset>
          <Animations />
      </CombatSprite>
      <DefendPercentage>30</DefendPercentage>
      <GearDrops>
      </GearDrops>
    <LootTableName>generalLoot</LootTableName>
  </Asset>
</XnaContent>
